hsm.core.Event
- class Event(name, **userdata)
Bases:
object
Events trigger actions and transitions.
An event has a name and can carry userdata. The following attributes are set after an event has been dispatched:
Attributes:
- _machine
The
StateMachine
instance that is handling the event.
- propagate
An event is propagated from the current state up the state hierarchy until it encounters a handler that can handle the event. To propagate it further (after first handling), set this flag to True in a handler.
- Parameters:
name (
Hashable
) – Name of an event. It may be anything as long as it’s hashable.**userdata – All keyword arguments are passed as userdata to handlers.
Example Usage:
state_machine.dispatch(Event('start')) state_machine.dispatch(Event('start', key='value'))
Methods